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April 17, 2011
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The main menu of the game Tristan & Iseult.

This was actually a collaboration with :iconsar:.

The game is a demonstration of Sar's Battle Engine for Ren'Py, and it's reminiscent of games like Advance Wars, with a JRPG twist to it. It was made in a bit more than a month for the NaNoRenO challenge. Countless hours of sleep were lost, and several corners were cut. I'd recommend NaNo to anyone who hasn't finished a project before: it's a great way to not get distracted by grandiose plans that inevitably fail, and it's a good indicator of how much work it actually takes to do a VN, even a small one.

I personally never dabbled in UI design, but the time constraints made it so Sar couldn't actually do it himself. It was a good thing for me, in the end, as I didn't have time for excuses, and I just go on with it.

Please feel free to share your honest thoughts. Also, if you play the game drop by :iconsar:'s page and let him know what you think!
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