I've already submitted this to the blenderartist.org forums some time ago, but I only started having some time in the evening to work a bit on it recently (and of course, in the mean time I forgot what little I knew about Blender...). I've tried to fix the topology of the face as suggested, but I still need to modify her outfit, as I had a change of heart and decided to stray from the original idea and go for something more JRPGish.
As a first project it's probably ambitious, but I'm helping myself with Adrian Williamson's 2010 Blender training tutorials - so hopefully I'll get somewhere when this crunch time will be finished at work. :3 I will stray a bit from the tutorial for the hair I think - I'm not fond of the idea of using particles for this paricular kind of style, so I'll probably reference the Blenderella tutorial for that, and the wonderful TdA Hatsune Miku model. I purchased that to reference quite a few things they do (the eyes I thought worked quite well, and I would have never thought of doing them like that myself!) and I hope I can learn from it.
Please feel free to comment as bluntly as you want. I'm still at my first project, and due to time constraints it's proceeding very slowly but I'd like to hear any tip I can get from more experienced people. In the mean time I'll work on a more detailed reference for her so I have something to work on.
Thanks in advance! So much stuff to learn! >_<
You can download the .blend file, if you feel like it.